Innovation timeline

We build what others can't

From the first team-based quiz games to the most advanced browser-based 3D classroom game engine ever created, Zzish has consistently delivered industry firsts. Our latest Blockerzz platform โ€” with four quiz games, maths escape rooms, learn-to-code tutorials, and console-quality graphics โ€” represents a technical moat that would take any competitor years and millions to replicate.

  1. Mar2026

    Marvely: Closed-loop AI speaking, lesson planning, and global speed

    • Marvely is the first classroom language platform to combine exam-aligned AI speaking practice with instant in-context feedback, immediate retry, and AI-generated lesson plans driven by live student performance data.
    • The result is a tighter learning loop for students and a direct insight-to-action workflow for teachers, not just generic AI tutoring or admin automation.
    • A new edge-delivered architecture has also cut key cold-load paths from roughly 15 seconds Largest Contentful Paint to under 2 seconds, making the experience feel immediate worldwide.

    Students practise inside hundreds of curriculum-aligned scenarios across GCSE French, Spanish, and German, IGCSE languages, AP Spanish, IELTS, and CEFR pathways, with feedback tied to the specific exam context and rubric logic.

    Our new AI Class Report and Lesson Plan Generator turns real classroom performance data into targeted next steps for teachers, surfacing misconceptions, weak vocabulary, and speaking gaps before drafting actionable follow-up activities.

    That same immediacy now extends to platform delivery. Deterministic versioned blob URLs and edge caching reduce origin load, shrink time to first byte, and preserve the momentum of Marvely's feedback-and-retry learning loop for students around the world.

  2. Feb2026

    Blockerzz: Console-quality 3D graphics in a browser

    • Blockerzz becomes the first browser-based education product to deliver ambient occlusion lighting, real-time cast shadows via 8192ร—8192 shadow maps, thousands of individual 3D grass blades, and layered 3D leaf rendering.
    • The graphics engine uses PCF soft shadow filtering, multiple LOD tiers with crossfade dithering, per-block height variation via 2D noise, and adaptive quality that scales gracefully from high-end desktops to low-end Chromebooks.

    The ambient occlusion system uses a Minecraft-style per-vertex algorithm with four occlusion levels (brightness values 0.55 to 1.0), creating natural corner darkening and depth perception that transforms the visual quality of every world.

    The 3D grass system renders up to 60 blades per block at full LOD with four segment tiers based on height, a sparse LOD of 25 blades per block for distance rendering, and crossfade dithering between LOD bands. Grass also casts shadows and receives AO on the ground beneath.

    The 3D leaf system uses instanced leaf cards across two LOD tiers with per-instance variation in brightness, branch type, and variation seed. Combined with the grass and shadow systems, the result is a visual fidelity that no other browser-based game โ€” educational or otherwise โ€” has achieved.

    The shadow map operates at 8192ร—8192 resolution (4096ร—4096 on lower-end GPUs), delivering approximately 74 texels per block โ€” enough for sharp, detailed shadows even on individual grass blades.

  3. Jan2026

    Blockerzz: Shape-aware blocks, maths escape rooms, and movement physics

    • Blockerzz introduces stairs, slabs, tiles, doors, walls and wall corners โ€” each with geometry-accurate collision detection, shape-aware climbing, and auto-oriented placement.
    • Students can now navigate immersive underground maths escape rooms, carrying a cryptex device and solving arithmetic puzzles through addition, subtraction, multiplication and division to unlock gates.
    • The building experience now rivals commercial sandbox games, making Blockerzz the only credible Minecraft alternative for schools.

    The shape registry system supports full cubes, stairs (normal and inverted), slabs, tiles, doors with hinge/open state, walls, and wall corners. Each material can have up to 8 shape variants.

    Collision detection uses actual block geometry rather than simple bounding boxes, meaning players can walk up stairs naturally, duck under slabs, and pass through open doors.

    The escape room system uses a novel cryptex-based puzzle mechanic with colour-coded math blocks: red for one-time operations, blue for reusable operations, green for gate checks, and purple for start/reset points.

    Multi-block placement support enables complex structures like double-height doors, and each shape has its own stud pattern for visual consistency across materials.

  4. Dec2025

    Blockerzz: Learn to Code and two new quiz games

    • First to embed interactive coding tutorials inside a 3D block-world game engine. Students learn real programming concepts through programmable function blocks, save their progress, and build computational thinking skills.
    • Blockerzz also expands from two to four quiz game modes with the addition of Target Practice and Monster Brawl. Monster Brawl introduces sword-based combat where answering questions correctly increases the player's strength meter.

    The learn-to-code system runs inside Blockerzz creative mode, teaching step-by-step coding through block-based programming. Function blocks let students create reusable procedures โ€” real programming concepts presented in a way that feels like play.

    World persistence means students can save their progress and return to continue where they left off. A reset function lets them restart from the original tutorial state if needed.

    Monster Brawl uses a real-time strength meter tied directly to quiz performance. Correct answers make the player more powerful in combat, creating an immediate and compelling incentive to learn.

    With four distinct game modes, Blockerzz now offers the widest variety of quiz-driven gameplay of any classroom platform โ€” from the precision archery of Arrow Quest, to the multiplayer treasure hunting of Gold Rush, to the competitive combat of Monster Brawl.

    Each game mode integrates with the same quiz system, meaning any quiz content works across all four modes. Teachers choose the game mode that best suits their class and the content automatically adapts.

  5. Jun2025

    AI-generated courses at global scale

    First to use AI to automatically generate entire courses of curriculum-aligned content for every subject, every grade, and every country worldwide.

    Wherever a teacher is in the world and whatever they teach, we use AI to generate their entire course in their native language so quickly that it appears the content was there already.

    It was a significant feat of optimisation to make it work so rapidly and effectively.

    Teachers can also create and edit their own custom courses of 400 quizzes in seconds.

  6. Mar2025

    Curriculum-aligned AI speaking scenarios

    First to map AI speaking avatars to high-stakes language exams and deliver exam-aligned feedback for every phrase.

    Getting a state-of-the-art AI speaking app working in the browser was a non-trivial exercise that took months of iteration and testing. By working in the browser on any device, teachers can instantly deploy it in the classroom with nothing to install.

    We also invested heavily in carefully designing hundreds of exam-aligned scenarios covering GCSE French, Spanish, and German, IGCSE languages, High School and AP Spanish, IELTS Part 1 and Part 3 as well as our own Marvely scenarios mapped across CEFR levels A1 to B2 for younger learners.

  7. Oct2024

    AI voice cloning for language influencers

    First to clone the voices of language learning influencers and let followers hold conversations with their AI twin.

    Our initial version of Marvely was inspired by the language learning influencers on social media who wanted a new way to engage their followers and help them learn a language.

    15 of the world's top 100 language learning influencers were keen to participate.

    We pivoted Marvely to focus on the classroom, but our relationships with influencers remain strong and are ripe for further partnerships.

  8. Jul2024

    AI feedback for every quiz result

    First to automatically generate personalised written feedback for every student response after each quiz.

    According to the Education Endowment Foundation, regular personalised feedback is one of the most impactful things teachers can do to help students succeed.

    But teachers struggle to find the time to do this.

    We made it possible for teachers to provide this feedback instantly and efficiently whilst being able to customise it to their own or their school's feedback style.

  9. May2024

    Made 14,000 Oak lessons available

    First to make available the Oak National Academy's 14,000 lessons in a full assessment application. These lessons cover every grade and subject in the UK curriculum.

    With the permission of Oak and under an Open Government License, we scraped their entire site to import 70,000 quizzes, worksheets, slide decks, and videos โ€” a task that took several months to complete. Whilst they later implemented an API, the API does not give full access to the content and when they updated the site we re-scraped again.

    The content covers every year and subject up to age 16 (GCSE level) and could now be effortlessly translated, with the help of AI, into any other language. With approximately 175,000 questions, many with associated images, the data also presents a unique asset for training LLMs.

  10. Sep2023

    Smart Quizzes redefine personalised learning

    Launched Smart Quizzes, our next generation quiz technology that uses generative AI to create personalised learning experiences for every student.

    Whilst using AI to create quizzes became commonplace, we took things a step further and used AI to create quizzes with hints and explanations too for every question.

    We then integrated these into our quiz engine with an innovative UX that turned simple assessments into complete interactive learning experiences.

  11. Mar2023

    AI-powered quiz creation hits the classroom

    First gamified formative assessment platform to ship an AI-powered quiz creator.

    Whilst it took our direct competitors more than six months to catch up, our AI-powered quiz creator still packs a special punch with advanced and unique features.

    Most notably is our unique ability to use our digitised standards to create quizzes with questions that are automatically tagged and aligned to standards.

    These quizzes feed directly into producing mastery data for teachers.

  12. Feb2023

    Blockerzz debuts โ€” a world first

    Launched Blockerzz, the world's first browser-based 3D block-world quiz game for classrooms. What began here would evolve into the most advanced classroom game platform ever built.

    Blockerzz was a remarkable achievement from day one โ€” a full Minecraft-like game running instantly in the browser on any smartphone, tablet, or desktop. We even implemented a VR version that works in an Oculus headset.

    With 12 man-months of effort and many advanced optimisations to make it run in real-time on low-end smartphones, the game was a unique and powerful piece of IP letting 60 students play together in a shared world.

    Since its launch, Blockerzz has evolved far beyond the original two games โ€” now featuring four quiz game modes, maths escape rooms, learn-to-code tutorials, shape-aware building, and a graphics engine with ambient occlusion, real-time shadows, and 3D vegetation. The vision we had at launch has been realised and surpassed.

  13. 2022

    Next-gen whole class quiz games

    First to release an entire suite of modern whole class quiz games, including Battlerzz, Kleo, Rockzz, and Goalzz.

    We pioneered whole class team quiz games back in 2017, but in 2022 we took team quiz games to an entirely new level, including our Goalzz game that tied nicely into the World Cup year.

    To get Battlerzz to work on poor classroom connections we implemented our own 2D JavaScript games engine that delivers animated sprites seamlessly and efficiently to the browser.

  14. 2019

    Leadership analytics arrive

    First formative assessment application to provide district and school leaders with daily analytics on the academic progress of every class.

    We spent the whole of 2019 building the world's first โ€“ and possibly the world's only โ€“ mastery-based dashboards for school leaders.

    Whilst other district and state-level dashboards typically report on end-of-year summative test data, our dashboards uniquely aggregate mastery data from every quiz in every classroom every day, giving school leaders at all levels daily insight into the academic progress of every class.

    Google was so impressed with our use of Google BigQuery as the backend, they wrote a case study. Our implementation allows breakdowns to be generated in seconds rather than the many minutes typical of other platforms.

  15. 2018

    Mastery-aligned, evidence-driven teaching

    • First gamified formative assessment platform to let teachers align questions to standards skills and measure mastery in real time.
    • First to use quiz data to evaluate the efficacy of open educational resources.

    Since launching our mastery features, we've continued to invest and have digitised around 500 released tests from the Texas, New York and English education departments.

    In each test every question is tagged to the respective learning objective in the curriculum or standard so that teachers can effortlessly deploy whole tests or use them as a question bank to create their own.

  16. 2017

    Team-based classroom competitions

    First to launch team-based quiz games, including First to the Flag and Hoopzz, to drive collaborative play.

    Our original Hoopzz and First to the Flag team-based games were what took us viral.

    Long before our competitors moved on from boring leaderboards we were turning classrooms into places where even reluctant students were keen to participate.

    By focusing on team games we ensured that even less able students felt included and were able to contribute.

  17. 2016

    Live push data for teachers

    First to use push technology to deliver live quiz progress data to teachers mid-lesson.

    It's hard to imagine it now, but back in 2016 getting browser-based teacher dashboards to update in real-time as students answered questions was a real challenge.

    We mastered that and teachers loved the fact that student scores emerged in real-time so that they could spot struggling students and help them without having to wait for them to finish the quiz.

    The simple three-level bucketing system we pioneered then has since become an industry standard.